A BASINGSTOKE student has developed two games for technology giant Apple.

Ryan Bourne worked on the games whilst studying at Queen Mary's College and his creations are now set to be released on September 7 for the iPhone and iPod.

The 17-year-old from Brighton Hill has been developing games since he was eight-years-old after learning how to create codes, but much of his knowledge is self-taught.

Describing his latest releases, he said: "My first game, 'Fruit Flight', revolves around helping out a fruit-loving jetpack pilot called Eric, who has to fly through the skies collecting as much fruit as possible. Some fruit helps Eric by acting as powerups, but be warned - some fruit will hinder your efforts if you accidentally collect it!

"If Eric misses more than three pieces he returns home hungry, so the aim of the game is to collect the most fruit possible."

The second game is called 'Asterun' and is a space-themed arcade in which the gamer pilots a spaceship, flying through an endless asteroid field, dodging and shooting incoming asteroids whilst battling UFOS which try to stop it in its path.

By shooting asteroids and UFOs, and flying for longer, gamers can gain points to become the ultimate spaceship captain on the leaderboard.

Ryan said: "Both games are designed to be small casual games, which are supported by unobtrusive adverts and contain no in-app purchases as my main aim is to respect the player - nobody likes being bombarded with adverts or forced to 'pay to win'."

The teenager began developing the games after working for another games studio, and wanted to see how he would fare managing the entire creative process himself.

He said: "I shall be starting work on my next game soon with feedback from these. In the future, I'm looking to open my own games studio, with the aim of producing content to make learning game development easier for people who are starting in the industry."

Ryan won't be paid for the games, but he could generate a small amount of income from adverts.

He said: "Money isn't the reason why I'm doing this. My foremost reason for doing this is that I find it incredibly fun and I'd like to see my work out there being enjoyed by people. It's great experience for if I develop software professionally in the future. And it also allows me to gain feedback on what I should work on next."

He hopes to eventually open his own games studio.

When he found out the games would be released, he said: "I did feel quite excited, although at the same time I felt quite hesitant as while they were accepted by Apple, there was still lots of work to be done regarding getting them released. Now they're soon to be released, I do feel very happy indeed knowing that all of my work for the past seven months has finally bared fruit."